#3. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. cfg file that give me slightly better FPS: mat_phong 0. 015 (lerp: 15. One with a higher value will be your interpolation delay (lerp). Works fine for me, for both hitscan and projectile weapons. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. cfg. 034 cl_new_impact_effects 0/1 - Turns new, better looking impact effects off/on, most noticeable on glass cl_ragdoll_collide 0/1 - Turns ragdoll collisions on/off (client-side only)And btw, been trying to solve for a while. 0 interp is impossible unless offline or local server. Use cl_interp command 2. A lot of people will kick but since it's part of the base game it's not VAC-actionable. Only time you can do it. 015 value because of cl_interp_ratio 1. cl_interp 0 cl_interp_ratio 2. 0152 in your auto exec so you don't have to type it in every time you launch tf2. 2ms) cl_interp_ratio 1 It's a yes and no, simply hitreg and collision in general can be jank but you're still able to. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. cfg and rename it to custom. 015625 or 0. Also prevents console getting spammed). cl_cmdrate 66 cl_interp 0. 1. 031 on bad connections = . 015 is usually considered the best for projectile classes, but while spy is a hitscan-based class. 030303 (lerp: 30. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. 014. 029999, we get: (1000/15) - (2/0. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. Using it with spies to get facestabs should be a vac bannable offense. Interp is for bad spies, demoknights, trollgiers and demopans. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. 1. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. play a bit. cfg and always will be finearcfox72 • 6 yr. after the new tf2 update released all my lerp configs suddently stopped working and my lerp is stuck on the default 15. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. #26. That way you won't have to test every setting for a long. CentOS-Gamer • 8 yr. These are the only clips I could get with cl_interp 5, and t. I think it was the interp ratio divided by the cmdrate or something. 0303. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. cl_interp_ratio 1. Beginners will have a difficult time using it. 01 cl_cmdrate 40 cl_updaterate 40 rate 35000 cl_interp 0 cl_interp 0. There is a small problem in TF2 and maybe other games. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). By adjusting the value of cl_interp_ratio, we can. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . "More recent Source games have the cl_interp_ratio cvar. the default is . in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. If anything, it should be restricted to 0. When you set it to 1, it automatically puts it at 0. //cl_interp . Running cl_interp_ratio 2 and cl_interp . Login Store Community Support Change language View desktop website. cl_cmdrate 66. 1 seconds, which derives from the default cl_updaterate 20. tf2-settings. cl_interp 0 cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. // - Ping of <80 to the average server you join. Colocar em Habilitado e vai em baixo. . // desirable than a variable but sometimes high framerate. 0303 for hitscan. Sniper. That being said of course a lower interp setting makes them fire quicker. cl_updaterate 66 //packets from server each sec. #10. . I'm going to give a short overview of Interpolation, what this means in terms of games on the Source engine (such as TF2), what the different values of cl_interp and cl_interp_ratio mean, and how to test your connection to find the value that works for your connection. cl_updaterate 66. FlabbergastedTwink. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. set to zero so youll use the ratio interp which is easier to use. u can have 0 lerp in tf2 by using these settings : cl_interp 0. default cl_interp_ratio = 2. 1 seconds, which derives from the default cl_updaterate 20. cl_interp_all: 0: client: Disable interpolation list optimizations. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. 0152 and hitscan should use cl_interp 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In fact, TF2 sets them to different defaults for me on startup. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. cl_cmdrate 67. 0152 cl_interp_ratio 1 cl_updaterate 66 cl_cmdrate 66 put this in ur autoexec. ago. org launches tf2pickup. Between the representation of the world you have on your monitor and the situation of the world on which the server works, there is a HUGE difference. After selecting "Properties", a window titled "Team Fortress 2. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. 007) Just keep a little extra margin, so with 7 set it to 10. cl_interp 0. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. Make a new text file and inside put commands you want it to run when tf2 starts. exec 0lerp. default cl_interp_ratio = 2. Once cl_smooth 1 is set, the STV or . dem files. И если мы удвоим все данные, реальная задержка будет. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . cfg. 0152 rate 60000Your interp as every class should be as low as it can go without causing problems. Possible think you phased through players, such as in a narrow space. This command is outdone by cl_interp_ratio, you should set it to 0 and use that instead. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. In this guide I will be giving tips on how to increase y. . If you have trouble counter sniping, buff, peek, and charge. cfg. 033. cl_interp_ratio 2 para las conexiones con luz pérdida de paquetes. Go to tf2 r/tf2 • by Ra1n69. Generate; Server config; Articles. 020 = 0. 03125I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. if you set cl_interp to 0 it will set it to the lowest possible setting, which is determined by cl_interp_ratio (which I think has to be 1 or 2) 2015-12-07 11:04. I’m using Chris’ max frames with these interp settings: cl_cmdrate “40” cl_interp “0. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. 02 cl_interp 0. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. As long as you're overriding individual settings, you'll be good. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. interp should be set to 0, it changes automatically depending on the server. < >Wow, probably the best collective interp info I've seen so far. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. #3. 03125. Scout Class Tips for TF2My lerp is stuck at 15. cl_interp . However, when using net_graph 3 to see your net LERP, (like in CS Source) the graph doesn't change when you change your cl_interp, only cl_interp_ratio is when the value changes. I've seen people saying that projectile classes should use cl_interp 0. Please make a backup of your CFG and custom folders before using this if you want to save your old binds. TF2 looks at 2 numbers and chooses whichever value is higher. 0152 seconds (after rounding). cl_cmdrate 67. cl_pred_optimize 2. Colocar em Habilitado e vai em baixo. He appeared not only in Team Fortress 2, but many other games, shows, and movies, such as Star Fox 64, Age of Empires, The Chocolate War and director appeared in over 300 different shows. Just wondering what my network setting should be for TF2. ago Thanks a lot man! 3 NotWendy1 • 6 yr. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. in my class cfgs depending on the class and weapons they use. cfg (instead of cl_interp 0). cl_interp_ratio 1. Put these commands in console: cl_updaterate 66 cl_cmdrate 66 cl_interp_ratio 1 cl_interp 0. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). 015-ish, but it's not because you set your cmd and updaterate to impossible values. Go to tf2 r/tf2 • by. 0152 and setting the others the most consistent way. if the game feels really stuttery then change cl_interp_ratio to 2. Lerp can be very high for sniper since you're not super speed dependent. I have designed it to be as user-friendly as possible but if you have any. Automatically enabling damage numbers (which. It is highly advised to set your interp itself as low as possible. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 66 cl_cmdrate 66 Works fine for me, for both hitscan and projectile weapons. cl_cmdrate 40. vai no menu iniciar e dps digita gpedit. 01 cl_updaterate 66 rate 60000Go to tf2 r/tf2 • by. This isn't even a Comp. Try saving these values in your config. I mean players just shouldn't be allowed to set really high interp values. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. cfg file. 007 (high ping 34 = 0. 15 cl_cmdrate 66 net_splitpacket_maxrate 50000 net_chokeloop 1 net_udp_rcvbuf 131072 net_splitrate 1 net_queued_packet_thread 1best interp settings for soldier on 100-120 ping. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. // display, they are useless. 033. The worse part of it all is the delay between your actions and the server. TF. Profit Last edited by Beep Boy; Jul 21, 2022 @ 12:40am #3. Например, cl_interp 0. Team Fortress 2. There's a section called Shadows. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. I did this and everyone is moving in a movement that seems like everyone has lag. And if u are using some config archive or mastercomfig, u will have to delete them. 5" would fail to get the stab. Use: Cl_interp 0 Cl_interp_rate 0. Which means that the higher cl_interp you're talking about (0. cl_interp_ratio acts as a multiplier. 034 cl_interp 0. cl_interp 0 is a terrible idea. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. 015 cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. When set to a nonzero value, the old behavior is run, where every networked entity is. 0 Frags. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. cl_interp_all is a console variable available in all Source games. You need to lower your lerp by changing your net settings. From mastercoms TF2 config; cl_interp 0. After nine years in development, hopefully it was worth the wait. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). What is the best cl_interp for each class? Obviously projectile vs hitscan. Community News tf2pickup. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cfg file in there. cl_interp increases or decreases the amount of interpolation that your computer does. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This makes you a minuscule target, but this also limits the area you can cover. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. This guide ended up being a lot longer than I anticipated and if you managed to read up until here you should now have a better understanding of how the TF2 network related cvars work and what they should be set at for your connection. cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. TF2 how to create autoxec. -2. 0152 is goodim playing on eu servers 60-100 pinp current interp im using:. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. This looks like a interp configuration problem. cl_interp 0. This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". 033. 1. I've seen people saying that projectile classes should use cl_interp 0. loldude69lolhaha • 9 mo. Nothing has changed. This is equal to 2 / 66. cfg file (so you have a backup,) and replacing it with one of Chris' Configs. You are rightfulyl kicked for abusing interp settings. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. Open Steam, Go to Library, Right click on TF2, click Properties, and then click Launch Options. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 033 if you prefer hitscan, as these are the. The default values for these commands are functional and will allow you to play the game, but they still put you at a disadvantage. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. -2. creeproot. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . cfg I have my cl_interp 0. TF2 has extrapolation disabled. cl. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. if the game feels really stuttery then change cl_interp_ratio to 2. 05; cl_interp_ratio 2" // This is the safest "comp" setting. 0152 hitscan = . This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. See full list on tradeit. 0 = LAN. if you want to see the default of a command open the console and just type the command. This is wrong -- frames are used for much more. 00222432087 milliseconds. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. 050000" ( def. cl_interp 0 cl_interp_ratio 2 #1. c_interp is a command that creates false lag. #1. cl_interp 0. cl_interp = 2 / 66 = 0. Two, often more important, ones, are bandwidth and jitter. Bean Box Dec 18, 2022 @ 4:37am. You can always grab a network config that lines up with your general internet preformance. -tickrate 128 +cl_updaterate 128 +cl_interp_ratio 1 cl_interp = cl_interpratio / cl_updaterate, it's calculated automatically. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. if youve already done this and somethings wrong, it might just be something as simple as high ping. The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. if you want to see the default of a command open the console and just type the command. 2 ms then you'll need to fix it. in tf2 (and possibly source engine in general) player lerptime isn't calculated properly. The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. The game will automatically use the highest between cl_interp and cl_interp_ratio / cl_updaterate (note that. 1. just another one of those “i got a 4k on this interp clearly it should be at 0. cl_interp 0; cl_interp_ratio 2; cl_cmdrate 66; cl_updaterate 66; rate 66000; but I realised that the spy could. 0152 hitscan = . org launches tf2pickup. cl_interp_ratio 0. It just means that your *interp* (not the same thing as cl_interp) will be equal. -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so you just do 40 damage and then die Reply dru26. 0. autoexec. • 9 mo. fedgangstalker. (orginial rank was 75) and i tried veryifying integrity of game files and when the auto disconnect thing happens i have 80 ping which is kinda so idk if it is because of that command or just my internet is bad (which is not) and i type net_graph 1 it shows the fps and ms and the lerp is 15. cl_interp settings Created 11th May 2012 @ 01:32. If you want to have that interp active only when you play demo, you'd have to mess with class config files. 015 and cl_interp_ratio 1. -6 Frags – +. Beginners will have a difficult time using it. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. cl_cmdrate 66. 033So with cl_interp 0 and cl_interp_ratio 2 you would have 0. A. Same goes for other classes, but much more noticable. // This is hitscan cl_interp 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1) cl_interp <0. I recently heard about cl_interp abusing, and I’m pretty new to tf2. Thankfully, this is easy to do. 033, while for projectiles/flames 0. Reset. I highly recommend using cl_interp_ratio over the other since it is more reliable. 030303. Personally I have cl_cmdrate and cl_updaterate both set to 66 and cl_smooth set to 0. Team Fortress 2. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. 0152 for projectiles and 0. ago. By reducing the packet loss between you and the game server, it seeks to make your shots faster. This makes sure tf2 doesn't decide to delete your config without warning. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. You most likely also set cl_interp_ratio to 1, so that the equation is 1/20=. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66 yes that works #3. 031 if your Internet sucks (ping higher than 50, losses/chokes), otherwise 1 and 0. I think that it's important to get more people into spy and hopefull. Firing through small holes in walls minimizes the space enemies can shoot back through. cfg file can help increase the likelihood of hitting a fast-moving enemy. org launches tf2pickup. Either one or two ticks of interp. That is not cl_interp. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. It is a float value. Also keep a backup of your old and current config files. It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. Try. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. Equip Conniver's Kunai 3. "0. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). The only real way to get banned is to Google "Free TF2 hack" and download the first result. Team Fortress 2. cl_interp 0. Running 33ms is above that, so cl_interp_ratio 2 has no impact. posted about 10 years ago. 03125, not 1. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. 01 cl_updaterate 66 rate 60000 cl_playerspraydisable 1. dem files play much smoother. Team Fortress 2 isn't the most optimized game out there. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. Keep in. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. ago. ago. See Scripting. Date Posted: May 7, 2019 @ 4:33pm. cl_interp_npcs: 0. TF2 custom config generator. cl_interp 0. if its still bad then. I want to set cl_interp 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 4ms lerp are placebo you're still forced to . This means setting cl_interp 0. It’s a lousy excuse by cheating Spies using backtrack scripts. ragdoll_sleepaftertime 0. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. 031. helgrim • 12 yr. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. Save the the . Deafault: C: -> Steam -> steamapps -> common -> Team Fortress 2 -> autoexec I dont have an autoexec folder! Autoexec Part 1 Autoexec can also bypass some things that sv_pure 1 blocks (i. //. 035 seconds is 35ms). I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. Scout Class Tips for TF2 cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. Team Fortress 2 > General Discussions > Topic Details. 1 is default in TF2. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. These are some of the commands I have in my autoexec. // display, they are useless. cl. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. Method 2. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. 0078125 (you will get 0. This is wrong -- frames are used for much more. replace <number> with 0. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. Open the file and add these lines to it. tf2 will still be alive by 2025. Interp is short of inter-polation, and basically fills in those gaps. CS does not have extrapolation disabled. This is the exact description you get in. Team Fortress 2. 1.